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* Use new gamerule feature * Update ci.yml * Update package.json * Update ci.yml * Update package.json --------- Co-authored-by: extremeheat <extreme@protonmail.ch>
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Looks like .11 is passing |
…#3824) * Initial plan * Add timeouts to promises to prevent test hangs and fix time test race condition Co-authored-by: extremeheat <13713600+extremeheat@users.noreply.github.com> * Use onceWithCleanup with checkCondition for cleaner promise handling Co-authored-by: extremeheat <13713600+extremeheat@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: extremeheat <13713600+extremeheat@users.noreply.github.com>
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…st undefined bot (#3825) The 1.9.4 test was failing because the 60s timeout for downloading, starting the server, connecting, and opping was too tight for CI. Increased to 120s. Also added a null guard in the after hook so it doesn't crash when bot was never created due to a before-hook timeout. Co-authored-by: Simeon Kummer <simeon@hitthecode.de> Co-authored-by: Cursor <cursoragent@cursor.com>
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Passing. Anyone want to try this manually so we're sure everything works ? |
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Everything looks good in-game, not seeing any issues |
Removed outdated commands for cloning minecraft-data and downloading protodef files.
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/makerelease |
Merged
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This automated PR sets up the relevant boilerplate for Minecraft version 1.21.11.
Ref: PrismarineJS/minecraft-data#1122
pc1_21_11branch instead ofmaster.