Handle entity hand swapping (swapping off-hand and main hand)#3097
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extremeheat
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Jul 6, 2023
| const eventName = entityStatusEvents[packet.entityStatus] | ||
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| if (eventName === 'entityHandSwap' && entity.equipment) { | ||
| [entity.equipment[0], entity.equipment[1]] = [entity.equipment[1], entity.equipment[0]] |
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Just asking, is it possible to check if an item in the offhand like a shield is being used?
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This isn't really the place to ask for help. I'd recommend you join the Discord: https://discord.com/invite/GsEFRM8
Or if that's not possible for you you can use the discussions: https://github.com/PrismarineJS/mineflayer/discussions
Anyway since you've already asked, you have to use the entity metadata like so:
function getActiveHand (entity) {
switch (entity.metadata[8]) {
case undefined:
case 0:
case 2: return 'none'
case 1: return 'hand'
case 3: return 'offhand'
}
}
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Fixes #3095